Tuesday, March 31, 2009

What it is?

The easiest way to describe Insanely Red. Hmmmm, well it's a 3rd person action/adventure using the Source SDK engine. It follows the story of a futuristic red riding hood as she battles her way through a league of robots in order to hunt down professor Wulf (who just so happens to have his factory in grandma's abandoned warehouse). However, there are a few tricks, one for instance is that professor wulf has polluted the city, and anyone who breathes in the gas goes MENTAL.

One aspect that the lecturer stress to us was the idea of uniqueness so we've designed our game around a new weapon system, we call it the.... well we haven't quite come up with a name as of yet but it's certainly in the works. We have, however, discussed the functionality, this gun will be able to change the polarisation of different elements, and then use the theory of opposites attract while similars repel. This is believed to lead to many different and fun possibilities within the play of the game.

More to come
Dave

Tuesday, March 24, 2009

Insanely Red

This blog will follow the progress of a team of 3rd year QUT students, doing a Bachelor of Games and Interactive Entertainment, as they endevour to design and develope a game for their end of course project.